*** NEW changes on prized animals (Jan 2013) ***
*** NEW Animal Mastery *** (Jan 2013)
Content:
Part 1 - Base
Part 2 - Production
Part 2b - Feedings until prized
Part 3 - Possible drops --> removed
Part 4 - Animal Mastery - Ribbons (click on title)
Recent changes:
- first Pig is here , second Pig in store, already third pig (quest reward)...
- new fertilizer droprate almost done
- fertilizer drop rate decreased in all breeds, i'm running new counts (milk, cheese, wool seems to be the same)
- the Fertilizers aren't fixed actually, i'll wait more to make new data, it looks like the new fertilizer droprate will stay lower than before
- prized animals on blue ribbon mastered breeds give special product +1, seasonal animals +2
Important changes:
- Horses: saddles only available with prized animals
- prized animals gives all 18H xp and a special product (fine saddle, swiss cheese, truffle, goat cheese, fine fleece, fine wool, brown egg)
Part 1 - Base
Note: no FB-only animals, data may change anytime on zynga updates!
Horses
Cows
Pigs
Goats
Sheep
Rabbits
Chickens
Actual Seasonal Animals
Note 2: products = base drop, "random drop" = not everytime. also are +1 or +2 extra drops (only on base drops) possible (most animals). More details about this on Part 2.
Note 3: the list is not complete now, working on more...
Part 2 - Production (= what animals drops after feeding)
actual with new fertilizer droprate
Horses (saddles drops only by feeding prized horses)
Cows New fertilizer droprate for Swiss Cow and Devon Cow, coming soon
Pigs
Goats
Sheep New fertilizer droprate for Lincoln Sheep running
Chickens nb: the new average of fertilizers for the cochin chicken (0.86 per feed) is with over 1000 feedings
Rabbits
Note 4: this are data I collected myself, you may have different numbers: random drops variations.
Note 5: Neighbours helping usually counts for the total harvest, but on the long term there are not better drops than in normal case
Note 6: fertilizers are not included in the calculation as it can be used for many different seeds or trees. the "benefit" gives only an estimation about how the minimal balance could be after the cycle buy-harvest-sell. crafting the products will of course reduce the "coins-loss" or add to the total gain.
Note 7: "feed times" = how many times you have to feed the animal until going prized
Note 8: neighbours feeding prized animals gives you the new prized products (fine saddle, swiss cheese, goat cheese, fine fleece, fine wool, brown egg; +xp)
Part 2b - Feedings until prized
- before your animal get prized you can see a warning window for the 10 last feedings (most animals).
- exceptions: White Chicken 7, Black Leghorn Chicken 20, Red Goat 8, Boer Goat 15, Brown Reindeer 20, Indian Peacock 35.
Part 3 - Possible drops for each animal --> removed
Note 9: sometimes you don't see all the different products (for example 1 milk instead of 2 or 3), but they are added in your inventory
Part 4 - Animal Mastery - Ribbons
*** NEW Animal Mastery *** (Jan 2013)
Content:
Part 1 - Base
Part 2 - Production
Part 2b - Feedings until prized
Part 3 - Possible drops --> removed
Part 4 - Animal Mastery - Ribbons (click on title)
Recent changes:
- first Pig is here , second Pig in store, already third pig (quest reward)...
- new fertilizer droprate almost done
- fertilizer drop rate decreased in all breeds, i'm running new counts (milk, cheese, wool seems to be the same)
- the Fertilizers aren't fixed actually, i'll wait more to make new data, it looks like the new fertilizer droprate will stay lower than before
- prized animals on blue ribbon mastered breeds give special product +1, seasonal animals +2
Important changes:
- Horses: saddles only available with prized animals
- prized animals gives all 18H xp and a special product (fine saddle, swiss cheese, truffle, goat cheese, fine fleece, fine wool, brown egg)
Part 1 - Base
Note: no FB-only animals, data may change anytime on zynga updates!
Horses
Cows
Pigs
Goats
Sheep
Rabbits
Chickens
Actual Seasonal Animals
Note 2: products = base drop, "random drop" = not everytime. also are +1 or +2 extra drops (only on base drops) possible (most animals). More details about this on Part 2.
Note 3: the list is not complete now, working on more...
Part 2 - Production (= what animals drops after feeding)
actual with new fertilizer droprate
Horses (saddles drops only by feeding prized horses)
Cows New fertilizer droprate for Swiss Cow and Devon Cow, coming soon
Pigs
Goats
Sheep New fertilizer droprate for Lincoln Sheep running
Chickens nb: the new average of fertilizers for the cochin chicken (0.86 per feed) is with over 1000 feedings
Rabbits
Note 4: this are data I collected myself, you may have different numbers: random drops variations.
Note 5: Neighbours helping usually counts for the total harvest, but on the long term there are not better drops than in normal case
Note 6: fertilizers are not included in the calculation as it can be used for many different seeds or trees. the "benefit" gives only an estimation about how the minimal balance could be after the cycle buy-harvest-sell. crafting the products will of course reduce the "coins-loss" or add to the total gain.
Note 7: "feed times" = how many times you have to feed the animal until going prized
Note 8: neighbours feeding prized animals gives you the new prized products (fine saddle, swiss cheese, goat cheese, fine fleece, fine wool, brown egg; +xp)
Part 2b - Feedings until prized
- before your animal get prized you can see a warning window for the 10 last feedings (most animals).
- exceptions: White Chicken 7, Black Leghorn Chicken 20, Red Goat 8, Boer Goat 15, Brown Reindeer 20, Indian Peacock 35.
Part 3 - Possible drops for each animal --> removed
Note 9: sometimes you don't see all the different products (for example 1 milk instead of 2 or 3), but they are added in your inventory
Part 4 - Animal Mastery - Ribbons
This was great information. Thank you very much.
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